This book is divided into five main parts.
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Part 1 gives an overview of the tools and skills you'll need to write games. It also covers the most basic programming concepts.
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Part 2 dives into object-oriented programming, which is a style of programming used by all professional game programmers.
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Part 3 shows how game programs are constructed. Here, you'll write your first gamePing, a clone of the ancient Pong game. You'll also learn to add sounds to your games.
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Part 4 raises your C++ skills to a level that enables you to write real games.
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Part 5 enables you to pull everything you've learned together to write the game Invasion of the Slugwroths, and leaves you fully equipped to go on and write your own games.
Enjoy!
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